The Labyrinths Tests
Blows Hot Air
One of eight (8) player characters
element: Hot Air uses the helium element, and has access to the following spells:
Floating: Increases height of jumping for 2 turns.
Gust: A gust of helium throws the target against a wall, dealing 1d3 damage.
Panic: converts oxygen in the target’s body into helium for a turn. The lack of oxygen causes the target to panic. There is a 50% chance to attack a random creature present in the room, player or none, or disable the for the turn. One of the two effects will always occur.
Depravation: stops the target from taking in oxygen for two rounds, disabling them, but the caster must maintain the spell for both turns.
Cost: 2mp per turn